Multimedia Introduction and Evolution
Chapter 1
Multimedia
Introduction and Evolution
It's as large as life, and
twice as natural!
— Lewis Carroll, Through the Looking-Glass
— Lewis Carroll, Through the Looking-Glass
Introduction
Multimedia can have a many definitions
these include:
“Multimedia is a combination of
various elements, such as text, images, video, sound, and animation.”
“Multimedia means that computer
information can be represented through audio, video, and animation in addition
to traditional media (i.e., text, graphics/drawings, images).”
“Multimedia is the seamless integration
of text, sound, images of all kinds and control software within a single
digital information environment.”
A good general working definition for
this module is:
“Multimedia is the field concerned
with the computer controlled integration of text, graphics, drawings, still and
moving images (Video), animation, audio, and any other media where every type
of information can be represented, stored, transmitted and processed digitally.”
Multimedia is one of the most innovative
and fast-growing areas of information technology and design, providing exciting
career opportunities. Multimedia combines different media – images, film,
sound, words and animation – into an interactive package that presents
information in a variety of forms, and allows people to use it in a way that
best suits them.
Multimedia is more than just an effective
combination of two or more media. Multimedia is about using a personal computer
(PC) as an effective tool for integrating a rich blend of media types and
making it possible to bring these elements together in an interactive and
cohesive manner.
Multimedia System
A Multimedia System is a system capable of processing multimedia
data and applications. A Multimedia System is characterized by the processing, storage,
generation, manipulation and rendition of Multimedia information.
Characteristics of a Multimedia System
Multimedia
presentations broadcast may be a live or recorded multimedia
presentation. Broadcasts and recordings can be either analog or digital
electronic media technology. Digital online multimedia may be downloaded or
streamed. Streaming multimedia may be live or on-demand.
Multimedia
games and simulations may be used in a physical environment with special
effects, with multiple users in an online network, or locally with an offline
computer, game system, or simulator.
The various formats of
technological or digital multimedia may be intended to enhance the users'
experience, for example to make it easier and faster to convey information. Or
in entertainment or art, to transcend everyday experience.
Enhanced levels of interactivity
are made possible by combining multiple forms of media content. In addition to
seeing and hearing, Haptic technology enables virtual objects to be felt.
Emerging technology involving illusions of taste and smell may also enhance the
multimedia experience.
A Multimedia system has four basic characteristics:
§ Multimedia systems must be computer controlled.
§ Multimedia systems are integrated.
§ The information they handle must be represented digitally.
§ The interface to the final presentation of media is usually interactive.
Desirable Features for a Multimedia System
The following features a desirable for a Multimedia System:
- Very High Processing Power — needed to deal with large data processing and real time delivery of media. Special hardware commonplace.
- Multimedia Capable File System —needed to deliver real-time media — e.g. Video/Audio Streaming.
- Special Hardware/Software needed – e.g RAID technology.
- Data Representations — File Formats that support multimedia should be easy to handle yet allow for compression/decompression in real-time.
- Efficient and High I/O —input and output to the file subsystem needs to be efficient and fast. Needs to allow for real-time recording as well as playback of data. e.g. Direct to Disk recording systems.
- Special Operating System —to allow access to file system and process data efficiently and quickly. Needs to support direct transfers to disk, real-time scheduling, fast interrupt processing, I/O streaming etc.
- Storage and Memory — large storage units (of the order of hundreds of Gb if not more) and large memory (several Gb or more). Large Caches also required and high speed buses for efficient management.
- Network Support — Client-server systems common as distributed systems common. Software Tools — user friendly tools needed to handle media, design and develop applications, deliver media.
Components of a Multimedia System
Now let us consider the Components
(Hardware and Software) required for a multimedia system:
- Capture devices — Video Camera, Video Recorder, Audio
- Microphone, Keyboards, mice, graphics tablets, 3D input devices, tactile sensors, VR devices. Digitizing Hardware
- Storage Devices — Hard disks, CD-ROMs, DVD-ROM, etc
- Communication Networks — Local Networks, Intranets, Internet, Multimedia or other special high speed networks.
- Computer Systems — Multimedia Desktop machines,
- Workstations, MPEG/VIDEO/DSP Hardware
- Display Devices — CD-quality speakers, HDTV,SVGA, Hi-Res monitors, Colour printers etc.
Multimedia Application Definition
A Multimedia Application is an application which uses a collection
of multiple media sources e.g. text, graphics, images, sound/audio, animation
and/or video.
Evolution of Multimedia
The increasing power of electronic
circuitry in workstations, personal computers, and consumer electronics, in
conjunction with the decreasing cost of high-bandwidth and low-latency
communication, have created a large momentum to develop sophisticated
multimedia applications as well as to provide new types of services to
businesses and homes. These capabilities involve improving user interfaces to
many traditional applications as well as creating futuristic applications such
as virtual environments and augmented reality.. The basic idea
behind the latter types of applications is to immerse a user in an imaginary,
computer-generated virtual world or to augment the real world (i.e., via
augmentation of human perception by supplying information not ordinarily
detectable by human senses) around a user with superimposed computer graphics
projected onto the walls or onto a head-mounted display. In another example
(referred to as tele-presence), a multitude of stationary cameras mounted at a
remote environment are used to acquire both photometric and depth information.
A virtual environment is then constructed in real time and redisplayed in
accordance with the local participant's head position and orientation. This
allows local users to interact with other remote individuals as if they were
actually within the same space.
The evolution of multimedia
applications can be traced through three major stages.
First,
even prior to the deployment of delivery-network infrastructure, stand-alone
applications (e.g., video arcade games) and CD-ROM-based applications had
successfully integrated multiple media, mostly in the form of games,
entertainment, and educational materials.
Next,
high expectations of technological breakthroughs to make available lower-cost
delivery bandwidth (as needed for sophisticated multimedia applications)
created a tremendous excitement in the area of multimedia. The potential for
the convergence of multiple services (e.g., TV, movie, and telephone) had
stirred up the marketplace. Almost every day, newspaper headlines announced new
field trials and potential mergers of corporations.
The
focus in multimedia shifted to the creation of large-scale video servers and
delivery infrastructure that would be capable of delivering thousands of
simultaneous high-quality video streams to homes and businesses. However, the
economics of the marketplace has run counter to these high expectations. For
example, in movie-on-demand applications, the cost of storage of a large video
library and the cost of delivery bandwidth for a two-hour video per customer
were found to be prohibitively expensive in comparison with traditional movie
rentals.
Categorization of Multimedia
Interactivity
relates to communication between the multimedia system and its user; i.e. it
requires input from its audience. Interactive media may also be accessed in
various sequences by the user, whereas non-interactive multimedia tends to be
linear in sequence and involve a ‘passive’ audience (e.g. watching a film is
generally a passive occupation and it is shown as a linear medium).
Multimedia may be broadly divided into two
categories
Ø
Non Interactive multimedia (linear)
Ø Interactive
multimedia (non-linear)
Non Interactive (Linear)
Linear active content progresses without any navigation control for the
viewer such as a cinema presentation.
Interactive Multimedia (Non-linear)
Non-linear content offers user interactivity to control progress as used
with a computer game or used in self-paced computer based training. Non-linear
content is also known as hypermedia content. Multimedia presentations can be
live or recorded. A recorded presentation may allow interactivity via a navigation
system. A live multimedia presentation may allow interactivity via an
interaction with the presenter or performer. Some of the common features of
interactive multimedia are:
l Multimedia application that accepts input from the users
(mouse/keyboard) and performs some action in response
l Allows you to choose the material you want to view, define the order
in which it is presented, and obtain feedback on your actions
l Interactive multimedia allows the user to control what and when the
elements are delivered (Vaughan,
2001). With the rapid changes in the field of technology, the interactive multimedia
has become increasingly popular in education, business, entertainment, and
public places. Now multimedia, which has the capability of incorporating
various media from text to graphics and from video to sound, is a new way to
present information.
Multimedia Objects
A multimedia title
begins as notes and sketches that form the foundation of your work. As your
work progresses, those notes and sketches evolve into the text and graphics
that provide the underlying structure and content of your title.
Text carries the story line and communicates key
ideas, while text formatting conveys the contents hierarchy and structure. Text
can even link ideas by jumping to other topics when you click on it.
Graphics establish the design of your
title-setting your audiences expectations about where to find different types
of information in the same way that a magazine or book design does. Graphical
elements, such as buttons and icons, help your audience navigate through a
title. Graphics also illustrate your content.
Together text and
graphics define the look and feel-the interface-of your title and how your
audience interacts with it. And these two effects often provide the main
content.
The multimedia applications consists of the
following objects:
Media types
|
Common file formats
|
Description
|
Text |
.TXT
.RTF .DOC |
Text often shapes the
content of a multimedia title, delivering key information and helping people
navigate among topics. As a rule, keep text brief and select a font that is
easy to read onscreen.
|
Graphics |
.DIB
.BMP .TIF .WMF |
Graphics shape the
design of your title, adding visual appeal and expressing concepts that text
alone cannot easily communicate.You can scan graphics or create them on a
computer, then save them in the file format you need.
|
Sound |
.WAV
.MID |
Sound complements
your titles with music, sound effects, and voiceovers that create a mood, add
emphasis, communicate ideas, or signal interactivity.
|
Video |
.AVI
.DVI |
Full-motion video
offers a level of authenticity similar to television or movies. With video,
you can show tasks and events that words and graphics are inadequate to
explain. And video quickly and effectively reaches a busy audience.
|
Animation |
.FLC
.FLI .MMM |
Animation enhances a
project by activating graphics - charts that grow, mechanical objects that
function- to illustrate your point. You can also use animated effects, such
as text or logos flying onto the screen.
|
Solved Examples
Multimedia Introduction and Evolution
Reviewed by R S Rawat
on
November 28, 2019
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