Unit 5 Programming Languages
Programming Languages
A
computer program is a series of instructions that directs a computer to
perform tasks. A computer programmer, often called a developer,
creates and modifies computer programs. To create a program, programmers
sometimes write, or code, a program’s instructions using a
programming
language.
A programming language is a set of words, abbreviations, and symbols that enables a programmer to communicate instructions to a computer. Other times, programmers use a program development tool to create a program. A program that provides a user-friendly environment for building programs often is called a program development tool. Programmers use a variety of programming languages and tools to create programs (Figure).
Several hundred programming languages exist today. Each
language has its own rules for writing the instructions. Languages often are
designed for specific purposes,
such as scientific applications, business solutions, or Web page development.
When solving a problem or building a solution, programmers often use more than
one language; that is, they integrate the languages.
Some programming languages provide less or
no abstraction from the hardware. Whereas some provide higher abstraction. To
separate programming languages on the basis of level of abstraction from
hardware, they are classified into various categories.
Type of Computer Languages
Programming languages are basically
classified into two main categories – Low level language and High level
language. However, there also exists another category known as Middle
level language. Every programming language belongs to one of these category and
sub-category.
Two types of languages are low-level and high-level.
A low-level
language is a programming language that is machine dependent. A machine-dependent language runs on only one
particular type of computer. Each instruction in a low-level language usually
equates to a single machine instruction. With a high-level language, by
contrast, each instruction typically equates to multiple machine instructions.
High-level languages often are machine independent. A machine independent
language can run on many different types of computers and operating systems.
Low-Level Languages
Two
types of low-level languages are machine
languages and assembly languages.
Machine Language
Machine language known as the first generation of
programming languages is the only language the computer directly recognizes
(Figure 2). Machine language instructions use a series of binary digits (1s and
0s) or a combination of numbers and letters that represents binary digits. The
binary digits correspond to the on and off electrical states. As you might
imagine, coding in machine language is tedious and time-consuming.
Figure 1 A
sample machine language program, coded using the hexadecimal number system.
Assembly Language
With an assembly
language, the second generation of programming
languages, a programmer writes instructions using symbolic instruction codes
(Figure 3).
Assembly languages also use symbolic
addresses. A symbolic address is a meaningful name that identifies a storage
location. For example, a programmer can use the name RATE to refer to the storage
location that contains a pay rate. Despite these advantages, assembly languages
can be difficult to learn. In addition, programmers must convert an assembly
language program into machine language before the computer can execute, or run,
the program. That is, the computer cannot execute the assembly source program.
A source program is the program that contains the language instructions, or code, to
be converted to machine language. To convert the assembly language source
program into machine language, programmers use a program called an assembler.
High-Level Languages
A high-level
language (HLL) is a programming language that enables a programmer
to write programs that are more or less independent of a particular type of
computer. Such languages are considered high-level because
they are closer to human languages and further from machine languages.
The high-level programming languages in active use today include Python, Visual Basic, Delphi, Perl,
PHP, Ruby, C# and many others.
Models of Programming Languages
Procedural Language
The disadvantages of machine and assembly
(low-level) languages led to the development of procedural languages in the
late 1950s and 1960s. In a procedural language, the programmer writes instructions that tell the computer what to
accomplish and how to do it.
With a procedural language, often called a third-generation
language (3GL), a programmer uses a series of English-like words to write
instructions. For example, ADD stands for addition or PRINT means to print. These
English-like words and arithmetic symbols simplify the program development
process for the programmer.
A procedural
language is a type of computer programming
language that specifies a series of
well-structured steps and procedures within its programming context to compose a program. It contains a
systematic order of statements, functions and commands to complete a
computational task or program.
Procedural programming is based upon the concept of the procedure call. Procedures,
also known as routines, subroutines, or functions, simply contain a series of
computational steps to be carried out.
As with an assembly language program, the
3GL code (instructions) is called the source program. Programmers must convert
this source program into machine language before the computer can execute the
program. This translation process often is very complex, because one 3GL source
program instruction translates into many machine language instructions. For
3GLs, programmers typically use either a compiler or an interpreter to perform
the translation.
A compiler
is a separate program that converts the entire
source program into machine language before executing it. The machine language
version that results from compiling the 3GL is called the object code or object
program. The compiler stores the object code on storage media for execution
later. A compiler translates an entire program before executing it. An
interpreter, by contrast, translates and executes one statement at a time.
An interpreter
reads a code statement, converts it to one or more
machine language instructions, and then executes those machine language
instructions. It does this all before moving to the next code statement in the
program. Each time the source program runs, the interpreter translates and executes
it, statement by statement. An interpreter does not produce an object program.
Figure 11-16 shows the process of interpreting a program.
One advantage of an interpreter is that
when it finds errors, it displays feedback immediately. The programmer can correct
any errors before the interpreter translates the next line of code. The
disadvantage is that interpreted programs do not run as fast as compiled
programs.
Hundreds of procedural languages exist.
Only a few, however, are used widely enough for the industry to recognize them
as standards. These include C and COBOL.
The C
programming language, developed in the early 1970s
by Dennis Ritchie at Bell Laboratories, originally was designed for writing
system software. Today, many programs are written in C (Figure 11-17). C runs
on almost any type of computer with any operating system, but it is used most
often with the UNIX and Linux operating systems.
COBOL
COBOL (COmmon
Business-Oriented Language) evolved out of a joint
effort between the United States government, businesses, and major universities
in the early 1960s. Naval officer Grace Hopper, a pioneer in computer
programming, was a prime developer of COBOL. COBOL is a programming language
designed for business applications.
Object Oriented Programming
Object-oriented programming (OOP) is a programming
language model organized around objects rather than "actions"
and data rather than logic. In OOPs programmers define not only the data type of a data structure, but
also the types of operations (functions) that can be applied to the data
structure.
The focus of procedural programming is to
break down a programming task into a collection of variables, data
structures, and subroutines, whereas in object-oriented programming it is to
break down a programming task into objects that expose behavior (methods) and
data (members or attributes) using interfaces. The most important distinction
is that while procedural programming uses procedures to operate on data
structures, object-oriented programming bundles the two together, so an
"object", which is an instance of a class, operates on its
"own" data structure. The first major object-oriented
programming language built from the ground up is Java in 1995.
Programmers use an object-oriented
programming (OOP) language or object-oriented program development tool to implement objects in
a program. An object is an item that can contain both data and the procedures
that read or manipulate that data. An object represents a real person, place,
event, or transaction.
A major benefit of OOP is the ability to
reuse and modify existing objects. For example, once a programmer creates an
Employee object, it is available for use by any other existing or future
program. Thus, programmers repeatedly reuse existing objects. For example, the
payroll program and health benefits program both use the Employee object. That
is, the payroll program would use it to process employee paychecks and the
health benefits program would use it to process health insurance payments.
Abstract Data Type (ADT)
Modern object-oriented
languages, such as C++ and Java, support a form of abstract data
types. When a class is used as a type, it is an abstract type that refers
to a hidden representation. In this model an ADT is typically implemented as a
class, and each instance of the ADT is usually an object of that class.
Formally, an ADT may be defined as a
"class of objects whose logical behavior is defined by a set of values and
a set of operations".
4GLs
A fourth-generation programming language
(1970s-1990) (abbreviated 4GL) is a nonprocedural language that enables users
and programmers to access data in a database. With a nonprocedural
language, the programmer writes English-like instructions or
interacts with a graphical environment to retrieve data from files or a
database. Many object-oriented program development tools use 4GLs.
4GLs are designed with a specific purpose
in mind, such as the development of commercial business software.
One popular 4GL is SQL. SQL
is a query language that allows users to manage,
update, and retrieve
data in a relational DBMS (Figure).
Fourth-generation languages (4GLs), are closer to human language than other high-level languages and
are accessible to people without formal training as programmers. They allow
multiple common operations to be performed with a single command. They are
intended to be easier for users than machine languages
(first-generation), assembly
languages (second-generation), and older high-level languages
(third-generation).
Features and Abstraction
4GL's characterized as languages where you
indicate what you want, and not how to get it? In the evolution of computing,
the 4GL followed the 3GL in an upward trend toward higher abstraction and
statement power. The 4GL was followed by efforts to define and use a 5GL.
Advantages of 4GLs
Sometimes 3GL are often more resource
efficient and 4GL are often easier to program/maintain. 4GL can provide good solutions quickly. 4GL are at their best as report generators
and database apps that will remain fairly static.
A 4GL normally contains a utility software
(tool) that interacts with the database management system (DBMS) software to
store, manipulate and retrieve data needed to satisfy user requirements for
information .
Advantages
- Programming productivity is increased. One line of 4GL code is equivalent to several lines of 3GL code.
- System development is faster.
- Program maintenance is easier.
- The finished system is more likely to be what the user envisaged, if a prototype is used and the user is involved throughout the development.
- End user can often develop their own applications.
- Programs developed in 4GLs are more portable than those developed in other generation of languages.
- Documentation is improved because many 4GLs are self documenting.
Disadvantages
of 4GL –
- The programs developed in the 4GLs are executed at a slower speed by the CPU.
- The programs developed in these programming languages need more space in the memory of the computer system.
Unit 5 Programming Languages
Reviewed by R S Rawat
on
November 19, 2019
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